Desain Rancang Bangun Media Ular Tangga Sharaf untuk Siswa Sekolah Tingkat Menengah Atas
Abstract
Aktivitas pembelajaran sharaf di SMA Muhammadiyah Tanggul memerlukan inovasi untuk meningkatkan keaktifan siswa. Penelitian ini bertujuan untuk 1)mengeksplorasi aktivitas pembelajaran sharaf kelas XI 2) merancang media ular tangga sharaf, 3) mengetahui kelayakan media ular tangga sharaf. Model Rapid Prototyping yang diintegrasikan dengan ADDIE dipilih untuk merancang media tersebut. Data dikumpulkan melalui wawancara kepada guru matapelajaran sharaf dan angket validasi media oleh ahli media. Selanjutnya, data kualitatif menggunakan analisis konten tematik. Sedangkan, data kuantitatif dianalisis dengan skala Likert. Peneliti berkesimpulan bahwa 1) pembelajaran sharaf di kelas XI bertujuan membiasakan siswa melafalkan tashrif istilahy, namun kurang siswa terlihat kurang aktif pada pertemuan ke empat akibat aktifitas yang monoton. 2) Media ular tangga berbentuk A3, dilengkapi panduan, pion, dan dadu untuk empat pemain. 3) Penilaian ahli menyatakan media ini layak dengan nilai 27, meskipun membutuhkan perbaikan pada warna dan penambahan kalimat mauzun untuk penggunaan optimal.
Copyright (c) 2025 Faris Maturedy, Segaf Baharun, Nurhanifansyah Nurhanifansyah

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